![]() ![]() ![]() It does so only when ComSat 2 is itself directly in KSC's line of sight only then does it relay the signal to ComSat 3.ĭoes anyone know what am I doing wrong? I can send screenshots if it helps visualize the issue. Major features: Make a group of satellites (a constellation) working together to archive a single purpose eg Global GPS, Ground-to-Air Communication. But perhaps the best reason to build a keosynchronous network is because, as of Kerbal Space Program 0.24, you can get paid for launching synchronous satellites. ![]() To play this tutorial, you should already know how to launch non-RemoteTech rockets, including basic rocket design, staging, and using maneuver nodes. If multiple paths through the network are available, RemoteTech will always choose the shortest, minimizing signal delay. However, once you do have the Communotron 32 on your vessels, the keosynchronous orbit gives you automatic coverage in a larger region of space than a low-altitude network. It assumes you have not yet established a comsat network, so that the only connection of interest is a direct link between the satellite and the Kerbal Space Center (KSC). The purpose is to transform the CommNet network of the single type into multiple constellations of different types. To have a working connection to the Kerbal Space Center (KSC) or a remote command station, there must be an unbroken chain of links between satellites and between a satellite and the command center. However, for some reason I find odd, ComSat 2 does not immediately relay to ComSat 3. A gameplay add-on for Kerbal Space Program. Once it acquires connection, ComSat 1 immediately relays the signal to ComSat 2, so that it is connected as well, despite not being directly in KSC's line of sight. Antenna #3: None.Īs soon as KSC comes into view from ComSat 1, a connection between the two is established. Antenna #2: None (ComSat 4 as soon as I'll launch it). One of the three antennas on each satellite is targeted towards KSC. Each has three long range, dish antennas. They are all always within line of sight of each other. So far, I have a "train" consisting of three satellites: ComSat 1, 2 and 3, in order from the first to the last. This adds a new layer of difficulty that compensates for the lack of live crew members. It does this by requiring unmanned vessels have a connection to Kerbal Space Center (KSC) to be able to be controlled. (I'm using the latest KSP with the latest Remote Tech and a few other mods, but none of them should be incompatible, and I've used Remote Tech before will all of them with no issues). RemoteTech is a modification for Squad’s ‘Kerbal Space Program’ (KSP) which overhauls the unmanned space program. I'm setting up a relay network of ComSats and I'm running into a few issues. ![]()
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